Agent Two

"They're definitely from Hell! They must use this dark magic to cross over to our world."

- Agent Two, summarising the limited information they have on I.M.P

Agent Two is a supporting antagonist from Helluva Boss who made her debut alongside her partner, Agent One, in "Truth Seekers".

She works for D.H.O.R.K.S. alongside Agent One as they interrogate Blitzo and Moxxie after having kidnapped them.

Appearance
Agent Two is a dark-skinned human who has short, curly light blonde hair and is wearing light makeup.

She is seen wearing a black tuxedo consisting of a white shirt underneath a black coat with red lapels, a black tie and paired with black sunglasses.

There is a pin on the right lapel that is composed of a white "D" overlapping a red triangle.

Personality
As a member of D.H.O.R.K.S., it is presumed that Agent Two is well versed in the study of paranormal activity and completely believes in the existence of demons.

She appears to be knowledgeable about Japanese history, being particularly fond of the Edo period.

Abilities

 * Athleticism - Agent Two is able to rapidly reposition herself during a combat situation without exhausting herself, and still being combat effective. She is also able to quickly recover from a demonic possession, with no obvious signs of fatigue or stress.

Skillset

 * Abseiling - Agent Two is proficient in rapidly descending a building and detaching herself from a abseiling harness in an urban environment, whilst wielding a firearm.
 * Intelligence Gathering - Agent Two shows proficiency in the collection and assessment of reported sightings of demonic activity (in regards to I.M.P) across their country.
 * Interrogation: Agent Two possesses limited effectiveness in interrogating a subject. Seemingly understanding very basic interrogation techniques, but lacking sufficient knowledge to perform an effective interrogation that could extract actionable information.
 * Tactical Combat Knowledge - Agent Two demonstrates effective urban tactical knowledge, such as being able to rapidly setup and spring an ambush against multiple demonic targets with little preparation time.
 * Weapon Proficiency - Agent Two is proficient in the usage of several weapons, including handguns and tranquilizer guns.

Past
Little is known about Agent Two's history except that at an unknown point of time, Agents One and Two first sighted Blitzo while he was watching horses on Earth.

"Truth Seekers"
Agents One and Two are watching footage on several monitors that shows I.M.P in their previous missions on Earth and figure that they come from Hell and are attacking specific targets. Suddenly they hear a sound outside and look out the window to see a demon they have been investigating.

The agents go outside and use a tranquilizer gun to subdue Moxxie and Blitzo, then ties them to chairs in the D.H.O.R.K.S. Facility. As Moxxie attempts to get free, agents One and Two appear and begin questioning the imps, but are stopped by Blitzo wanting coffee and Moxxie explaining at length what beverage he wants.

The imps don't take the agents seriously and begin to make jokes towards them, much to the agents' frustration. The agents, sick of the mocking, leave the room and fill it with gas that makes the demons start telling the truth. Agents One and Two watch the demons from behind glass, drinking soda and eating popcorn.

When Loona arrives to save Moxxie and Blitzo, she uses agent Two's head to smash the interrogation rooms glass, then throws agent Two at agent One. As I.M.P begin slaughtering the many D.H.O.R.K.S. agents, agents One and Two avoid the massacre. With the facility in lockdown, agents One and Two corner the demons in the interrogation room until Stolas possesses Agent Two and some of the dead guards in order to summon himself. Afterwards, agents One and Two cower in fear in the corner.

As the demons leave, agents One and Two recover evidence of the demons' presence from the surviving surveillance equipment.

Gallery

 * Agent Two/Gallery